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							- using System;
 
- using System.Globalization;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Text.RegularExpressions;
 
- namespace Houdar.Core.Util.Extension
 
- {
 
-     public static class ByteExtenstion
 
-     {
 
-         /// <summary>检测字节数组编码</summary>
 
-         public static Encoding Detect(this byte[] data)
 
-         {
 
-             // 探测BOM头
 
-             var encoding = DetectBOM(data);
 
-             if (encoding != null) return encoding;
 
-             return DetectInternal(data);
 
-         }
 
-        public  static Encoding DetectInternal(this byte[] data)
 
-         {
 
-             Encoding encoding = null;
 
-             // 最笨的办法尝试
 
-             var encs = new[] {
 
-                 // 常用
 
-                 Encoding.UTF8,
 
-                 // 用户界面选择语言编码
 
-                 Encoding.GetEncoding(CultureInfo.CurrentUICulture.TextInfo.ANSICodePage),
 
-                 // 本地默认编码
 
-                 Encoding.Default
 
-             };
 
-             encs = encs.Where(s => s != null).GroupBy(s => s.CodePage).Select(s => s.First()).ToArray();
 
-             // 如果有单字节编码,优先第一个非单字节的编码
 
-             foreach (var enc in encs)
 
-             {
 
-                 if (IsMatch(data, enc))
 
-                 {
 
-                     if (!enc.IsSingleByte) return enc;
 
-                     if (encoding == null) encoding = enc;
 
-                 }
 
-             }
 
-             if (encoding != null) return encoding;
 
-             // 探测Unicode编码
 
-             encoding = DetectUnicode(data);
 
-             if (encoding != null) return encoding;
 
-             // 简单方法探测ASCII
 
-             encoding = DetectASCII(data);
 
-            return encoding;
 
-         }
 
-         /// <summary>检测BOM字节序</summary>
 
-         /// <param name="boms"></param>
 
-         /// <returns></returns>
 
-         // ReSharper disable once InconsistentNaming
 
-         public static Encoding DetectBOM(this byte[] boms)
 
-         {
 
-             if (boms.Length < 2) return null;
 
-             if (boms[0] == 0xff && boms[1] == 0xfe && (boms.Length < 4 || boms[2] != 0 || boms[3] != 0)) return Encoding.Unicode;
 
-             if (boms[0] == 0xfe && boms[1] == 0xff) return Encoding.BigEndianUnicode;
 
-             if (boms.Length < 3) return null;
 
-             if (boms[0] == 0xef && boms[1] == 0xbb && boms[2] == 0xbf) return Encoding.UTF8;
 
-             if (boms[0] == 0x2b && boms[1] == 0x2f && boms[2] == 0x76) return Encoding.UTF7;
 
-             if (boms.Length < 4) return null;
 
-             if (boms[0] == 0xff && boms[1] == 0xfe && boms[2] == 0 && boms[3] == 0) return Encoding.UTF32;
 
-             if (boms[0] == 0 && boms[1] == 0 && boms[2] == 0xfe && boms[3] == 0xff) return Encoding.GetEncoding(12001);
 
-             return null;
 
-         }
 
-         /// <summary>检测是否ASCII</summary>
 
-         // ReSharper disable once InconsistentNaming
 
-         static Encoding DetectASCII(byte[] data)
 
-         {
 
-             // 如果所有字节都小于128,则可以使用ASCII编码
 
-             if (data.Any(t => t >= 128))
 
-             {
 
-                 return null;
 
-             }
 
-             return Encoding.ASCII;
 
-         }
 
-         static bool IsMatch(byte[] data, Encoding encoding)
 
-         {
 
-             if (encoding == null) encoding = Encoding.Default;
 
-             try
 
-             {
 
-                 var str = encoding.GetString(data);
 
-                 var buf = encoding.GetBytes(str);
 
-                 // 考虑到噪声干扰,只要0.9
 
-                 var score = buf.Length * 9 / 10;
 
-                 var match = 0;
 
-                 for (var i = 0; i < buf.Length; i++)
 
-                 {
 
-                     if (data[i] == buf[i])
 
-                     {
 
-                         match++;
 
-                         if (match >= score) return true;
 
-                     }
 
-                 }
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                // XTrace.WriteException(ex);
 
-                 // ignored
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>启发式探测Unicode编码</summary>
 
-         static Encoding DetectUnicode(byte[] data)
 
-         {
 
-             var oddBinaryNullsInSample = 0;
 
-             var evenBinaryNullsInSample = 0;
 
-             var suspiciousUtf8SequenceCount = 0;
 
-             var suspiciousUtf8BytesTotal = 0;
 
-             // ReSharper disable once InconsistentNaming
 
-             var likelyUSASCIIBytesInSample = 0;
 
-             // Cycle through, keeping count of binary null positions, possible UTF-8
 
-             // sequences from upper ranges of Windows-1252, and probable US-ASCII
 
-             // character counts.
 
-             long pos = 0;
 
-             // ReSharper disable once InconsistentNaming
 
-             var skipUTF8Bytes = 0;
 
-             while (pos < data.Length)
 
-             {
 
-                 // 二进制空分布
 
-                 if (data[pos] == 0)
 
-                 {
 
-                     if (pos % 2 == 0)
 
-                         evenBinaryNullsInSample++;
 
-                     else
 
-                         oddBinaryNullsInSample++;
 
-                 }
 
-                 // 可见 ASCII 字符
 
-                 if (IsCommonASCII(data[pos]))
 
-                     likelyUSASCIIBytesInSample++;
 
-                 // 类似UTF-8的可疑序列
 
-                 if (skipUTF8Bytes == 0)
 
-                 {
 
-                     int len = DetectSuspiciousUTF8SequenceLength(data, pos);
 
-                     if (len > 0)
 
-                     {
 
-                         suspiciousUtf8SequenceCount++;
 
-                         suspiciousUtf8BytesTotal += len;
 
-                         skipUTF8Bytes = len - 1;
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     skipUTF8Bytes--;
 
-                 }
 
-                 pos++;
 
-             }
 
-             // UTF-16
 
-             // LE 小端 在英语或欧洲环境,经常使用奇数个0(以0开始),而很少用偶数个0
 
-             // BE 大端 在英语或欧洲环境,经常使用偶数个0(以0开始),而很少用奇数个0
 
-             if (((evenBinaryNullsInSample * 2.0) / data.Length) < 0.2
 
-                 && ((oddBinaryNullsInSample * 2.0) / data.Length) > 0.6
 
-                 )
 
-                 return Encoding.Unicode;
 
-             if (((oddBinaryNullsInSample * 2.0) / data.Length) < 0.2
 
-                 && ((evenBinaryNullsInSample * 2.0) / data.Length) > 0.6
 
-                 )
 
-                 return Encoding.BigEndianUnicode;
 
-             // UTF-8
 
-             // 使用正则检测,参考http://www.w3.org/International/questions/qa-forms-utf-8
 
-             string potentiallyMangledString = Encoding.ASCII.GetString(data);
 
-             var reg = new Regex(@"\A("
 
-                 + @"[\x09\x0A\x0D\x20-\x7E]"            // ASCII
 
-                 + @"|[\xC2-\xDF][\x80-\xBF]"            // 不太长的2字节
 
-                 + @"|\xE0[\xA0-\xBF][\x80-\xBF]"        // 排除太长
 
-                 + @"|[\xE1-\xEC\xEE\xEF][\x80-\xBF]{2}" // 连续的3字节
 
-                 + @"|\xED[\x80-\x9F][\x80-\xBF]"        // 排除代理
 
-                 + @"|\xF0[\x90-\xBF][\x80-\xBF]{2}"     // 1~3
 
-                 + @"|[\xF1-\xF3][\x80-\xBF]{3}"         // 4~15
 
-                 + @"|\xF4[\x80-\x8F][\x80-\xBF]{2}"     // 16
 
-                 + @")*\z");
 
-             if (reg.IsMatch(potentiallyMangledString))
 
-             {
 
-                 //Unfortunately, just the fact that it CAN be UTF-8 doesn't tell you much about probabilities.
 
-                 //If all the characters are in the 0-127 range, no harm done, most western charsets are same as UTF-8 in these ranges.
 
-                 //If some of the characters were in the upper range (western accented characters), however, they would likely be mangled to 2-byte by the UTF-8 encoding process.
 
-                 // So, we need to play stats.
 
-                 // The "Random" likelihood of any pair of randomly generated characters being one
 
-                 // of these "suspicious" character sequences is:
 
-                 // 128 / (256 * 256) = 0.2%.
 
-                 //
 
-                 // In western text data, that is SIGNIFICANTLY reduced - most text data stays in the <127
 
-                 // character range, so we assume that more than 1 in 500,000 of these character
 
-                 // sequences indicates UTF-8. The number 500,000 is completely arbitrary - so sue me.
 
-                 //
 
-                 // We can only assume these character sequences will be rare if we ALSO assume that this
 
-                 // IS in fact western text - in which case the bulk of the UTF-8 encoded data (that is
 
-                 // not already suspicious sequences) should be plain US-ASCII bytes. This, I
 
-                 // arbitrarily decided, should be 80% (a random distribution, eg binary data, would yield
 
-                 // approx 40%, so the chances of hitting this threshold by accident in random data are
 
-                 // VERY low).
 
-                 // 很不幸运,事实上,它仅仅可能是UTF-8。如果所有字符都在0~127范围,那是没有问题的,绝大部分西方字符在UTF-8都在这个范围。
 
-                 // 然而如果部分字符在大写区域(西方口语字符),用UTF-8编码处理可能造成误伤。所以我们需要继续分析。
 
-                 // 随机生成字符成为可疑序列的可能性是:128 / (256 * 256) = 0.2%
 
-                 // 在西方文本数据,这要小得多,绝大部分文本数据停留在小于127的范围。所以我们假定在500000个字符中多余一个UTF-8字符
 
-                 if ((suspiciousUtf8SequenceCount * 500000.0 / data.Length >= 1) // 可疑序列
 
-                     && (
 
-                            // 所有可疑情况,无法平率ASCII可能性
 
-                            data.Length - suspiciousUtf8BytesTotal == 0
 
-                            ||
 
-                            likelyUSASCIIBytesInSample * 1.0 / (data.Length - suspiciousUtf8BytesTotal) >= 0.8
 
-                        )
 
-                     )
 
-                     return Encoding.UTF8;
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>是否可见ASCII</summary>
 
-         /// <param name="bt"></param>
 
-         /// <returns></returns>
 
-         // ReSharper disable once InconsistentNaming
 
-         static bool IsCommonASCII(byte bt)
 
-         {
 
-             if (bt == 0x0A // 回车
 
-                 || bt == 0x0D // 换行
 
-                 || bt == 0x09 // 制表符
 
-                 || (bt >= 0x20 && bt <= 0x2F) // 符号
 
-                 || (bt >= 0x30 && bt <= 0x39) // 数字
 
-                 || (bt >= 0x3A && bt <= 0x40) // 符号
 
-                 || (bt >= 0x41 && bt <= 0x5A) // 大写字母
 
-                 || (bt >= 0x5B && bt <= 0x60) // 符号
 
-                 || (bt >= 0x61 && bt <= 0x7A) // 小写字母
 
-                 || (bt >= 0x7B && bt <= 0x7E) // 符号
 
-                 )
 
-                 return true;
 
-             else
 
-                 return false;
 
-         }
 
-         /// <summary>检测可能的UTF8序列长度</summary>
 
-         /// <param name="buf"></param>
 
-         /// <param name="pos"></param>
 
-         /// <returns></returns>
 
-         // ReSharper disable once InconsistentNaming
 
-         private static int DetectSuspiciousUTF8SequenceLength(byte[] buf, Int64 pos)
 
-         {
 
-             if (buf.Length > pos + 1)
 
-             {
 
-                 var first = buf[pos];
 
-                 var second = buf[pos + 1];
 
-                 if (first == 0xC2)
 
-                 {
 
-                     if (second == 0x81 || second == 0x8D || second == 0x8F || second == 0x90 || second == 0x9D || second >= 0xA0 && second <= 0xBF)
 
-                         return 2;
 
-                 }
 
-                 else if (first == 0xC3)
 
-                 {
 
-                     if (second >= 0x80 && second <= 0xBF) return 2;
 
-                 }
 
-                 else if (first == 0xC5)
 
-                 {
 
-                     if (second == 0x92 || second == 0x93 || second == 0xA0 || second == 0xA1 || second == 0xB8 || second == 0xBD || second == 0xBE)
 
-                         return 2;
 
-                 }
 
-                 else if (first == 0xC6)
 
-                 {
 
-                     if (second == 0x92) return 2;
 
-                 }
 
-                 else if (first == 0xCB)
 
-                 {
 
-                     if (second == 0x86 || second == 0x9C) return 2;
 
-                 }
 
-                 else if (buf.Length >= pos + 2 && first == 0xE2)
 
-                 {
 
-                     var three = buf[pos + 2];
 
-                     if (second == 0x80)
 
-                     {
 
-                         if (three == 0x93 || three == 0x94 || three == 0x98 || three == 0x99 || three == 0x9A)
 
-                             return 3;
 
-                         if (three == 0x9C || three == 0x9D || three == 0x9E)
 
-                             return 3;
 
-                         if (three == 0xA0 || three == 0xA1 || three == 0xA2)
 
-                             return 3;
 
-                         if (three == 0xA6 || three == 0xB0 || three == 0xB9 || three == 0xBA)
 
-                             return 3;
 
-                     }
 
-                     else if (second == 0x82 && three == 0xAC || second == 0x84 && three == 0xA2)
 
-                         return 3;
 
-                 }
 
-             }
 
-             return 0;
 
-         }
 
-     }
 
- }
 
 
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