using System.Globalization; using System.Text; using System.Text.RegularExpressions; namespace PlcSiemens.Core.Extension { public static class ByteExtenstion { /// 检测字节数组编码 public static Encoding Detect(this byte[] data) { // 探测BOM头 var encoding = DetectBOM(data); if (encoding != null) return encoding; return DetectInternal(data); } public static Encoding DetectInternal(this byte[] data) { Encoding encoding = null; // 最笨的办法尝试 var encs = new[] { // 常用 Encoding.UTF8, // 用户界面选择语言编码 Encoding.GetEncoding(CultureInfo.CurrentUICulture.TextInfo.ANSICodePage), // 本地默认编码 Encoding.Default }; encs = encs.Where(s => s != null).GroupBy(s => s.CodePage).Select(s => s.First()).ToArray(); // 如果有单字节编码,优先第一个非单字节的编码 foreach (var enc in encs) { if (IsMatch(data, enc)) { if (!enc.IsSingleByte) return enc; if (encoding == null) encoding = enc; } } if (encoding != null) return encoding; // 探测Unicode编码 encoding = DetectUnicode(data); if (encoding != null) return encoding; // 简单方法探测ASCII encoding = DetectASCII(data); return encoding; } /// 检测BOM字节序 /// /// // ReSharper disable once InconsistentNaming public static Encoding DetectBOM(this byte[] boms) { if (boms.Length < 2) return null; if (boms[0] == 0xff && boms[1] == 0xfe && (boms.Length < 4 || boms[2] != 0 || boms[3] != 0)) return Encoding.Unicode; if (boms[0] == 0xfe && boms[1] == 0xff) return Encoding.BigEndianUnicode; if (boms.Length < 3) return null; if (boms[0] == 0xef && boms[1] == 0xbb && boms[2] == 0xbf) return Encoding.UTF8; if (boms[0] == 0x2b && boms[1] == 0x2f && boms[2] == 0x76) return Encoding.UTF7; if (boms.Length < 4) return null; if (boms[0] == 0xff && boms[1] == 0xfe && boms[2] == 0 && boms[3] == 0) return Encoding.UTF32; if (boms[0] == 0 && boms[1] == 0 && boms[2] == 0xfe && boms[3] == 0xff) return Encoding.GetEncoding(12001); return null; } /// 检测是否ASCII // ReSharper disable once InconsistentNaming private static Encoding DetectASCII(byte[] data) { // 如果所有字节都小于128,则可以使用ASCII编码 if (data.Any(t => t >= 128)) { return null; } return Encoding.ASCII; } private static bool IsMatch(byte[] data, Encoding encoding) { if (encoding == null) encoding = Encoding.Default; try { var str = encoding.GetString(data); var buf = encoding.GetBytes(str); // 考虑到噪声干扰,只要0.9 var score = buf.Length * 9 / 10; var match = 0; for (var i = 0; i < buf.Length; i++) { if (data[i] == buf[i]) { match++; if (match >= score) return true; } } } catch (Exception ex) { // XTrace.WriteException(ex); // ignored } return false; } /// 启发式探测Unicode编码 private static Encoding DetectUnicode(byte[] data) { var oddBinaryNullsInSample = 0; var evenBinaryNullsInSample = 0; var suspiciousUtf8SequenceCount = 0; var suspiciousUtf8BytesTotal = 0; // ReSharper disable once InconsistentNaming var likelyUSASCIIBytesInSample = 0; // Cycle through, keeping count of binary null positions, possible UTF-8 // sequences from upper ranges of Windows-1252, and probable US-ASCII // character counts. long pos = 0; // ReSharper disable once InconsistentNaming var skipUTF8Bytes = 0; while (pos < data.Length) { // 二进制空分布 if (data[pos] == 0) { if (pos % 2 == 0) evenBinaryNullsInSample++; else oddBinaryNullsInSample++; } // 可见 ASCII 字符 if (IsCommonASCII(data[pos])) likelyUSASCIIBytesInSample++; // 类似UTF-8的可疑序列 if (skipUTF8Bytes == 0) { int len = DetectSuspiciousUTF8SequenceLength(data, pos); if (len > 0) { suspiciousUtf8SequenceCount++; suspiciousUtf8BytesTotal += len; skipUTF8Bytes = len - 1; } } else { skipUTF8Bytes--; } pos++; } // UTF-16 // LE 小端 在英语或欧洲环境,经常使用奇数个0(以0开始),而很少用偶数个0 // BE 大端 在英语或欧洲环境,经常使用偶数个0(以0开始),而很少用奇数个0 if (((evenBinaryNullsInSample * 2.0) / data.Length) < 0.2 && ((oddBinaryNullsInSample * 2.0) / data.Length) > 0.6 ) return Encoding.Unicode; if (((oddBinaryNullsInSample * 2.0) / data.Length) < 0.2 && ((evenBinaryNullsInSample * 2.0) / data.Length) > 0.6 ) return Encoding.BigEndianUnicode; // UTF-8 // 使用正则检测,参考http://www.w3.org/International/questions/qa-forms-utf-8 string potentiallyMangledString = Encoding.ASCII.GetString(data); var reg = new Regex(@"\A(" + @"[\x09\x0A\x0D\x20-\x7E]" // ASCII + @"|[\xC2-\xDF][\x80-\xBF]" // 不太长的2字节 + @"|\xE0[\xA0-\xBF][\x80-\xBF]" // 排除太长 + @"|[\xE1-\xEC\xEE\xEF][\x80-\xBF]{2}" // 连续的3字节 + @"|\xED[\x80-\x9F][\x80-\xBF]" // 排除代理 + @"|\xF0[\x90-\xBF][\x80-\xBF]{2}" // 1~3 + @"|[\xF1-\xF3][\x80-\xBF]{3}" // 4~15 + @"|\xF4[\x80-\x8F][\x80-\xBF]{2}" // 16 + @")*\z"); if (reg.IsMatch(potentiallyMangledString)) { //Unfortunately, just the fact that it CAN be UTF-8 doesn't tell you much about probabilities. //If all the characters are in the 0-127 range, no harm done, most western charsets are same as UTF-8 in these ranges. //If some of the characters were in the upper range (western accented characters), however, they would likely be mangled to 2-byte by the UTF-8 encoding process. // So, we need to play stats. // The "Random" likelihood of any pair of randomly generated characters being one // of these "suspicious" character sequences is: // 128 / (256 * 256) = 0.2%. // // In western text data, that is SIGNIFICANTLY reduced - most text data stays in the <127 // character range, so we assume that more than 1 in 500,000 of these character // sequences indicates UTF-8. The number 500,000 is completely arbitrary - so sue me. // // We can only assume these character sequences will be rare if we ALSO assume that this // IS in fact western text - in which case the bulk of the UTF-8 encoded data (that is // not already suspicious sequences) should be plain US-ASCII bytes. This, I // arbitrarily decided, should be 80% (a random distribution, eg binary data, would yield // approx 40%, so the chances of hitting this threshold by accident in random data are // VERY low). // 很不幸运,事实上,它仅仅可能是UTF-8。如果所有字符都在0~127范围,那是没有问题的,绝大部分西方字符在UTF-8都在这个范围。 // 然而如果部分字符在大写区域(西方口语字符),用UTF-8编码处理可能造成误伤。所以我们需要继续分析。 // 随机生成字符成为可疑序列的可能性是:128 / (256 * 256) = 0.2% // 在西方文本数据,这要小得多,绝大部分文本数据停留在小于127的范围。所以我们假定在500000个字符中多余一个UTF-8字符 if ((suspiciousUtf8SequenceCount * 500000.0 / data.Length >= 1) // 可疑序列 && ( // 所有可疑情况,无法平率ASCII可能性 data.Length - suspiciousUtf8BytesTotal == 0 || likelyUSASCIIBytesInSample * 1.0 / (data.Length - suspiciousUtf8BytesTotal) >= 0.8 ) ) return Encoding.UTF8; } return null; } /// 是否可见ASCII /// /// // ReSharper disable once InconsistentNaming private static bool IsCommonASCII(byte bt) { if (bt == 0x0A // 回车 || bt == 0x0D // 换行 || bt == 0x09 // 制表符 || (bt >= 0x20 && bt <= 0x2F) // 符号 || (bt >= 0x30 && bt <= 0x39) // 数字 || (bt >= 0x3A && bt <= 0x40) // 符号 || (bt >= 0x41 && bt <= 0x5A) // 大写字母 || (bt >= 0x5B && bt <= 0x60) // 符号 || (bt >= 0x61 && bt <= 0x7A) // 小写字母 || (bt >= 0x7B && bt <= 0x7E) // 符号 ) return true; else return false; } /// 检测可能的UTF8序列长度 /// /// /// // ReSharper disable once InconsistentNaming private static int DetectSuspiciousUTF8SequenceLength(byte[] buf, Int64 pos) { if (buf.Length > pos + 1) { var first = buf[pos]; var second = buf[pos + 1]; if (first == 0xC2) { if (second == 0x81 || second == 0x8D || second == 0x8F || second == 0x90 || second == 0x9D || second >= 0xA0 && second <= 0xBF) return 2; } else if (first == 0xC3) { if (second >= 0x80 && second <= 0xBF) return 2; } else if (first == 0xC5) { if (second == 0x92 || second == 0x93 || second == 0xA0 || second == 0xA1 || second == 0xB8 || second == 0xBD || second == 0xBE) return 2; } else if (first == 0xC6) { if (second == 0x92) return 2; } else if (first == 0xCB) { if (second == 0x86 || second == 0x9C) return 2; } else if (buf.Length >= pos + 2 && first == 0xE2) { var three = buf[pos + 2]; if (second == 0x80) { if (three == 0x93 || three == 0x94 || three == 0x98 || three == 0x99 || three == 0x9A) return 3; if (three == 0x9C || three == 0x9D || three == 0x9E) return 3; if (three == 0xA0 || three == 0xA1 || three == 0xA2) return 3; if (three == 0xA6 || three == 0xB0 || three == 0xB9 || three == 0xBA) return 3; } else if (second == 0x82 && three == 0xAC || second == 0x84 && three == 0xA2) return 3; } } return 0; } } }