| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235 | namespace Core.Util.Extension{    /// <summary>    ///     位运算操作    /// </summary>    public static class BitExtension    {        #region ushort         /// <summary>        /// 设置指定位置的位值的值        /// </summary>        /// <param name="value">ushort对象</param>        /// <param name="position">指定位置</param>        /// <param name="flag">值</param>        /// <returns></returns>        public static ushort SetBit(this ushort value, int position, bool flag)        {            return SetBits(value, position, 1, flag ? (byte) 1 : (byte) 0);        }        /// <summary>        /// 批量设置指定位置的位值的值        /// </summary>        /// <param name="value">ushort对象</param>        /// <param name="position">开始位置</param>        /// <param name="length">长度</param>        /// <param name="bits">值</param>        /// <returns></returns>        public static ushort SetBits(this ushort value, int position, int length, ushort bits)        {            if (length <= 0 || position >= 16) return value;            var mask = (2 << (length - 1)) - 1;            value &= (ushort) ~(mask << position);            value |= (ushort) ((bits & mask) << position);            return value;        }        /// <summary>        /// 获取指定位置的值        /// </summary>        /// <param name="value">ushort对象</param>        /// <param name="position">指定位置</param>        /// <returns></returns>        public static bool GetBit(this ushort value, int position)        {            return GetBits(value, position, 1) == 1;        }        /// <summary>        /// 批量获取指定位置的值        /// </summary>        /// <param name="value">ushort对象</param>        /// <param name="position">开始位值</param>        /// <param name="length">长度</param>        /// <returns></returns>        public static ushort GetBits(this ushort value, int position, int length)        {            if (length <= 0 || position >= 16) return 0;            var mask = (2 << (length - 1)) - 1;            return (ushort) ((value >> position) & mask);        }        #endregion        #region byte        /// <summary>        /// 设置指定位置的值        /// </summary>        /// <param name="value">byte对象</param>        /// <param name="position">指定位置</param>        /// <param name="flag">设置值</param>        /// <returns></returns>        public static byte SetBit(this byte value, int position, bool flag)        {            if (position >= 8) return value;            var mask = (2 << (1 - 1)) - 1;            value &= (byte) ~(mask << position);            value |= (byte) (((flag ? 1 : 0) & mask) << position);            return value;        }        /// <summary>        /// 获取指定位置的值        /// </summary>        /// <param name="value">byte对象</param>        /// <param name="position">指定位置</param>        /// <returns></returns>        public static bool GetBit(this byte value, int position)        {            if (position >= 8) return false;            var mask = (2 << (1 - 1)) - 1;            return (byte) ((value >> position) & mask) == 1;        }        #endregion        #region uint        /// <summary>        /// 设置指定位置的位值的值        /// </summary>        /// <param name="value">uint对象</param>        /// <param name="position">指定位置</param>        /// <param name="flag">值</param>        /// <returns></returns>        public static uint SetBit(this uint value, int position, bool flag)        {            return SetBits(value, position, 1, flag ? (byte) 1 : (byte) 0);        }        /// <summary>        /// 批量设置指定位置的位值的值        /// </summary>        /// <param name="value">uint对象</param>        /// <param name="position">开始位置</param>        /// <param name="length">长度</param>        /// <param name="bits">值</param>        /// <returns></returns>        public static uint SetBits(this uint value, int position, int length, uint bits)        {            if (length <= 0 || position >= 32) return value;            var mask = (2 << (length - 1)) - 1;            value &= (uint) ~(mask << position);            value |= (uint) ((bits & mask) << position);            return value;        }        /// <summary>        /// 获取指定位置的值        /// </summary>        /// <param name="value">uint对象</param>        /// <param name="position">指定位置</param>        /// <returns></returns>        public static bool GetBit(this uint value, int position)        {            return GetBits(value, position, 1) == 1;        }        /// <summary>        /// 批量获取指定位置的值        /// </summary>        /// <param name="value">uint对象</param>        /// <param name="position">开始位值</param>        /// <param name="length">长度</param>        /// <returns></returns>        public static uint GetBits(this uint value, int position, int length)        {            if (length <= 0 || position >= 32) return 0;            var mask = (2 << (length - 1)) - 1;            return (uint) ((value >> position) & mask);        }        #endregion        #region ulong        /// <summary>        /// 设置指定位置的位值的值        /// </summary>        /// <param name="value">ulong对象</param>        /// <param name="position">指定位置</param>        /// <param name="flag">值</param>        /// <returns></returns>        public static ulong SetBit(this ulong value, int position, bool flag)        {            return SetBits(value, position, 1, flag ? (byte) 1 : (byte) 0);        }        /// <summary>        /// 批量设置指定位置的位值的值        /// </summary>        /// <param name="value">ulong对象</param>        /// <param name="position">开始位置</param>        /// <param name="length">长度</param>        /// <param name="bits">值</param>        /// <returns></returns>        public static ulong SetBits(this ulong value, int position, int length, ulong bits)        {            if (length <= 0 || position >= 64) return value;            var mask = (ulong) (2 << (length - 1)) - 1;            value &= ~(mask << position);            value |= (bits & mask) << position;            return value;        }        /// <summary>        /// 获取指定位置的值        /// </summary>        /// <param name="value">ulong对象</param>        /// <param name="position">指定位置</param>        /// <returns></returns>        public static bool GetBit(this ulong value, int position)        {            return GetBits(value, position, 1) == 1;        }        /// <summary>        /// 批量获取指定位置的值        /// </summary>        /// <param name="value">ulong对象</param>        /// <param name="position">开始位值</param>        /// <param name="length">长度</param>        /// <returns></returns>        public static ulong GetBits(this ulong value, int position, int length)        {            if (length <= 0 || position >= 64) return 0;            var mask = (ulong) (2 << (length - 1)) - 1;            return (value >> position) & mask;        }        #endregion    }}
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